MARTIN KONEČNÝ
3D Character Artist
maxko@maxko.sk
Qualifications:
- Specialized in next gen Creation from – base modeling, mapping sculpting, texturing
 - Low poly modeling game assets with efficient UV layout
 - Digital sculpting and high quality detailing.
 
Professional Game Experiences:
- InterWave Studios – Nuclear Dawn – Environment Artist
 - Bioware – Mass Effect 1,2 – Environment Modeller
 - Bioware – Dragon Age Character Artist
 - Bethesda – Fallout 3 – Character Artist
 - Bethesda – Oblivion – Character Artist
 - Bethesda – Rogue Warrior – Environment Artist
 - Flag Ship Studios – Hellgate: London – Character Artist
 - Gearbox Software – Aliens – Environment Artist
 - Gearbox Software – Brothers in Arms: Hell’s highway – Environment Artist
 - Monolith – Condemned – Environment Artist
 - Blue Omega – Damnation Environment Artist
 - Relic Entertainment – The Outfit Environmnet Artist
 - Chemistry – TEAW - Character Artist
 - Cryptic Studios – City of Villians – Environmnet Artist
 - Egosoft – X3 Reunion – Material Artist
 - Mad Doc Software – Swat – Environment Tasks
 
Technical skills:
- 3DS Max
 - ZBrush
 - Adobe Photoshop
 - Mari
 - UV Layout
 - xNormal
 
Recommendations:
Igor Raffaele
General Manager – InterWave Studios
“Martin is a conscientious, dependable modeler who always strives to deliver the highest quality possible work in the assigned timeframe. We could always take his work in-engine with minimal or no modifications, and he was a pleasure to work with.”
Tony Clark
Art Manager at Liquid Development
“I had the pleasure of working with Martin early on during my career at Liquid Development, at a time when generating normal maps from high poly models was just starting to become a standard practice for environment artists. Martin stood out to me as having a natural ability to create very clean hard surface models that both matched concept art, and were built intelligently to produce great results in the baking process.”
Achievements:
- Zbrush Lecture – Prague 2006, 2007, 2008
 
